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Min / Max Filters vs. Erosion / Dlation Filters

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Hello,
I'm using Intel IPP 8 (On the latest 2015 Edition of Composer).

Intel IPP offers Min / Max Filters and Erode / Dilate Filters.
One could use Erode (With all 1 Mask) for Min and Dilate (With all 1 Mask) for Max.

Yet, what I'm curious about is how come Min / Max aren't faster than Erode / Dilate?
Since they are "Private" cases I would assume they can be much farther be optimized.

Could anyone comment on that?
Does any of them benefit from using the Multi Threaded library?

Thank You.

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