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Asynchronous C/C++ GPU optimization

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Hi!

If I need to handle quite big image (for example, 4k), could it be efficient to split input image into tiles (tile size can be based on number of GMA cores, to provide full GPU utilzation) and execute whole sequence of image processing operations by tiles, e.g. compute Sobel on 0-tile, next on 1st-tile, ...?


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